Built Environment – S4

The Built Environment – S4 is an Environmental and Sustainability Education program that supports the Stage 4 Technology (Mandatory) Syllabus. The program focuses on the Built Environment study area and a number of design specialisations including Architectural Design, Environmental Design, Interior Design and Landscape Design.

Students will learn about factors influencing design in the built environment like function, aesthetics, safety, sustainability, and socio cultural factors, and will visit two adaptively reused heritage buildings to see how they have been retrofitted for new commercial uses. They will use this information to address a design brief to create a design concept for the adaptive reuse of a decayed building In Millers Point. The brief requires them to generate and communicate creative design ideas and solutions including a plan for the site using CAD.

Environmentally sustainable design features and practices will be a key focus area.

Risk Assessment Pro Forma – Built Environment – S4

Pre excursion activities TBC

Summary of Learning Sites, Activities and Student Outcomes

Learning Site Activity Student Outcomes

Students will be able to:

Fieldwork in Action
 

School classroom

 

1. Pre-visit Activities

Students work through pre-visit web based design tasks to familiarise themselves with the fieldwork content and design task.

  • Understand the key aspects of sustainable design in the built environment.
  • Identify the role of designers and their contribution to the improvement of the quality of life.
image-64562
 

Customs House and Rocks Discovery Museum

 

2. Adaptive Reuse

Students will visit two adaptively reused heritage buildings and identify design considerations like safety, aesthetics, culture, functionality and sustainability.

  • Identify factors influencing design in the built environment.
 CustomsHouse_model_230x280
 

Millers Point and  Community Centre

 

3. Identifying needs


Students will study the location of the proposed design project in Millers Point to identify a quality solution that responds to identified needs and opportunities in the area.

4. Designing and Making 

Students will view a presentation on how to use Home Design, (an iPad design app), and Google Sketchup for design projects. They will complete a floor plan for their design proposal for the building, and a 2D and 3D model using Home Design.

 

  

  • Apply design processes that respond to needs and opportunities in each design project
  • Generate and communicate creative ideas and solutions.
  • Select and use techniques appropriate for the purpose of a design project.
  • Use computer aided drawing in the development of the design project.
  • Select and use software for specific purposes in a design project.
  • Apply their knowledge of design principles to a computer generated model.
 Rocks Site StudyIMG_0830
School classroom 5. Follow up.


Students will complete their design for the building including a presentation that addresses the design brief. A Template Sketchup plan (file) of the building will also be provided per school for students to use in their presentations if required. Winning and runner up prizes will be awarded to the best designs per school.

  • Communicate creative design ideas and solutions.
  • Identify and explain ethical, social environmental and sustainability considerations related to design projects.

 

 IMG_1752

« Back to Secondary Programs